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My most notable work on Darkmyst was in the User Experience team. (Technically, I am still in it, but unfortunately at current point in time I'm hardly as useful as I used to be, for lack of time.)

For the network, I've made several changed to the website.

As a webdeveloper, I've created a search plug-in that allows searches to be posed as questions (e.g. "How do I connect?"), though of course it's a fairly simple algorithm and could be more advanced than it currently is. For that purpose, I further created a keyword plug-in to allow page ranking in the search results.

Beyond that, I created the dynamic sidebar. I created a poll plug-in for it. I expanded the featured channels plug-in to allow submissions from visitors to the site that would simply have to be approved before showing up in the sidebar cycle or the featured channels page.

As a webdesigner, I restored a couple of graphics for the website that were only available in a text-overlay form, and expanded graphics that were too short for the purposes of a partial site redesign on individual pages. I helped tweak the graphics-only navigation that used to be in place into a CSS-driven navigation. I also reorganised the chat now page and created the layout skeleton for the new index page, making instant chat more readily accessible.

Beyond the website, other changes have been made:

"DarkmIRC" (officially: mIRC for Darkmyst), a version of mIRC setup to handle Darkmyst, specifically, easily and with a more appealing font and colour scheme, is one of my major still active projects.

In nod to the colour scheme established by DarkmIRC (a monochrome, blue-tinted, black-background theme), CGI:IRC was given a skin to match, since its standard skin made chatting via one's browser largely unappealling.

I've also been involved in some organisational work - and plenty of smaller things at the side. All in all, I think I can safely claim to have been a driving force in the project.

There are still some points open that need to be polished: DarkmIRC has to have last quirks ironed out and be made available to the public, a few Perl scripts need to be properly instated, a small bug in the CGI:IRC skin needs ironing out, but largely, things are done and over with.

Beyond my involvement in the User Experience team, I'm probably most famous for my ithildin (Darkmyst's custom ircd) and IRC services bug reports. Since some of them are still open tickets, I won't detail them here, in case knowledge of them can be exploited in some way (though it's admittedly unlikely).